I’m curious how many people Ashava is going to murder this weekend. Well, as you’re exploring the open world, you’ll come across world events, and your Druid here is gonna come up on one in a second and you may not want to fight these events alone, because they’re a little bit tougher experiences. You might even be able to look for a group, and you might be wondering: “Why do I want to look for a group?” In these towns not only is this where you pick up quests and talk to NPCs, you can also trade, ask someone about their gear, maybe investigate their build, take a look at how they customized their character, or what awesome armor they’re wearing. So we’ll have social hubs in major towns. Tiffani: So, the world is also how you engage with other players in Diablo IV. Tiffani: Why can’t they be regular swamps? We’re really excited about this and then the foul swamps of Hawezar to explore. Of course, we’re going to go back to Kazakhstan. We all have the dark forests of Scosglen and we’re going to have the desolate grasslands of Dry Steppes sprawling deserts of Kehjistan. We will have the icy mountains of Fractured Peaks. There’s gonna be 5 connected regions to explore with distinct geological and unique biomes. So, what if the region itself was 10 or 20 times larger than any previous Diablo region? So big that mounts might actually be required across these distances. Diablo levels have always felt a little bit like, you know quarters or you know I kind of skirt around the edges and work my way in towards the middle, but there was always that border that was a little frustrating and I think like for this game those borders are gone and so on the concept team when we were kind of imagining what this space would look like, we had to imagine what that would be. I think when the concept team got ahold of this (you know), this idea of this vast open world was really exciting and what we would present to the players. This is something we’re so excited about.
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